Shop & Prices

Moonlighter 2 Price Guide: Customer Reactions & Shop Profits

Set a reasoned price, open the shop and adjust from overpriced, fair and underpriced feedback.

Moonlighter 2 the core loop gameplay
The core loop
Key takeaways
  • Set a reasoned price, open the shop and adjust from overpriced, fair and underpriced feedback.
  • Use related guides to connect dungeon, inventory, shop and build decisions.

The core loop

Enter a dungeon, fight through rooms, collect relics, arrange them in your limited backpack, then decide whether to push deeper or teleport home. Back in town, sell the haul, read customer reactions and reinvest in upgrades.

Build around the systems

Backpack space, relic quality, weapon choice, run perks, shop furniture, NPC quests and town progression all connect. Use the related guides to follow one decision through the whole dungeon → shop loop.

Moonlighter 2 build around the systems gameplay
Build around the systems

Avoid fake spreadsheets

The supplied research pack does not contain a current item-price dataset. Test items in your own shop and record reactions instead of publishing invented exact prices.

Frequently asked questions

What is confirmed?

This page uses mechanics stated in the supplied research pack.

Are all numbers current?

No. Early Access figures and balance details are labeled for verification.

Related Guides

Early Access source note: verify balance, UI and numerical values against the current release.